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Posted By: Administrator | Feb. 26, 2010 | 08:34am

Three new songs are available this week for Guitar Hero 5 and Band Hero from American alternative rockers - Third Eye Blind. The San Francisco-based band hit multiple platinum success with their first album released in 1997--Third Eye Blind, and their latest work released in 2009, Ursa Major, features more of the pulsating rhythms, crisp guitar and penetrating melodies that got the band critical acclaim earlier in their career.

The Third Eye Blind Track Pack features "Losing A Whole Year," from their 1997 album Third Eye Blind, and "Never Let You Go," from the band's second album Blue. The Third Eye Blind Track Pack also includes "Can You Take Me," from their recently-released Ursa Major album. The Third Eye Blind Track Pack will be available via Xbox Live for 440 Microsoft Points, the PlayStation Store for $5.49 and the Wii Shop Channel for 550 Wii Points. The three songs will also be available as single downloads.


Posted By: Administrator | Feb. 21, 2010 | 09:30am

Article by: GamingBolt


2010 is looking like a world war year for games this year. The Xbox 360 was quoted by many as not having many games in 2009 to which we did a review of Xbox 360 last year. It had a decent library of games but lacked the stellar line up of the PlayStation 3. 2010 might actually be the year that may decide that which console will be the market leader for hardcore gamers. Now the 360 and the PlayStation 3 have both got off to a cracker. Microsoft has already started with a bang with the release of Mass Effect 2, which is easily the year?s first blockbuster game. PlayStation 3 too has got off to a cracking start with the upcoming release of the already critically acclaimed, Heavy Rain. But as many critics have quoted in the past that the 360 might actually struggle against the PS3 line up in 2010, I for one beg to differ. The Xbox 360 actually has a lineup which is as good as the PlayStation 3 one. Here is the list of the major PlayStation 3 and Xbox 360 exclusives to be released this year:


PlayStation 3:
   1. God of War 3
   2. Heavy Rain
   3. Resistance 3 (not confirmed but has a very high chance that it is coming this year)
   4. Gran Turismo 5 (provided no more delays)
   5. The Last Guardian

Xbox 360:
   1. Alan Wake
   2. Splinter Cell: Conviction
   3. Fable III
   4. Halo Reach
   5. CrackDown 2
   6. Gears of War 3 (Nothing is confirmed yet, but we know there is one in the works somewhere)


So as you can see both consoles have some stellar games to come. God of War 3 should be an absolute feast and has that “Game of the Year” look over it. Heavy Rain reviews have already started coming in and it should be another great addition in the PS3 library. Judging by the trailers and the introduction of some really revolutionary game play elements, Heavy Rain is a must buy for any PlayStation 3 owner. Resistance 3, though still not confirmed, but I bet it will be shown at E3, just by logic really. 2006 saw the first entry in the series, 2008 saw Resistance 2 and 2010 should see Resistance 3 hitting this fall. Another PlayStation 3 game in the list is Gran Turismo 5. Well it’s been five years since it was announced, even if it gets delayed it won’t really bother us, but we do know that it would be awesome once it comes out. Team ICO is one of the most unique developers out there. It’s been five long years since Shadow of the Colossus, so The Last Guardian might actually be one of the games that will make your jaws drop due to its beautiful design and visuals.

Xbox 360 has some really good games coming out this year as well. I am really looking forward to Alan Wake. It will be one of those games that might actually revolutionize the survival genre. The recent video just shows that their hard work is really paying off big time.


Splinter Cell Conviction just like Gran Turismo 5 and Alan Wake has seen a number of delays. But Ubisoft have finally etched the release date in to a stone now. Never the less it is really looking like a very strong 360 exclusive judging by the screens unveiled at X10 event recently.  There has been a lot of talk on how Fable III will actually annoy players and Peter Molyneux has been a lot in the news these days, obviously for good reasons. Fable III along with Project Natal will actually be one trump cards for Microsoft this year. Crackdown 2 is without a release date at the moment. It was suppose to release in June, but I believe it should be ready by Fall, if not late. Next up is perhaps Microsoft’s most important game since its console made the debut in 2005. Halo Reach if successful (critics and sales) could really push the Xbox 360 in to dominating position by 2010 end. Time will tell whether history is repeated or not. Gears of War 3 just like Resistance 3 should logically be released in 2010. But chances of this are slim since I don’t think Halo Reach and Gears of War 3 released could possibly be released in the same year.


So, even if you remove Gears of War 3 from the list, Xbox 360’s line up does look very solid. So contrary to what many people said in 2009, the line up of Xbox 360 is as good as PlayStation 3. So in short it’s a win-win situation for fans of respective consoles.


Posted By: Administrator | Feb. 18, 2010 | 12:34am









Posted By: Administrator | Feb. 10, 2010 | 11:09pm

Includes:
- LE 250GB Black (White? Boxart is white, description says black...) Xbox 360 (Doesn`t appear to have any FF branding)
- 2 black (white? again, boxart and promo show white...) controllers (for a 1 player game...kidding, still awesome)
- AV Cable
- Headset
- Network cable
- Copy of FF XIII

All for $399




Posted By: Administrator | Feb. 10, 2010 | 11:07pm


Like the spy agent depicts, the espionage role-playing game Alpha Protocol is stealthily approaching its release, now slated for early summer. And it's still a tricky game to size up. A few observations from a recent demonstration of the game: It Doesn't Look Like A Role-Playing Game: At least the Mass Effect games are science fiction, which makes it possible that someone might mistake one of them for being a role-playing game, even though they look like shooters. Obsidian's Alpha Protocol, built like Mass Effect in the Unreal Engine 3 but set in the modern world of a James Bond or Jason Bourne sort of spy, really does look like a third-person shooter. I watched a Sega producer play part of one of the game's early levels during a demo of the title in New York City last week and it sure looked like he was playing a third-person machine-gun raid of a Middle Eastern military complex. I needed the producer to tell me that the size of the gun's targeting reticule was affected by some of the player-character's gun-oriented stats. I needed him to remind me that he was activating various earned perks that would, for example, briefly display enemy positions on a mini-map before needing to shut off for a cool-down period. In other words, I needed him to remind me of the underlying stat-based, RPG-ness of this game. It's not obvious at a glance.

Yes, It Can Be Won Without A Trigger Finger: As reported last year, Alpha Protocol can be cleared using 100% non-lethal means. The Sega producer said that you can do one better than finishing a Metal Gear Solid with just use of a tranquilizer gun. Someone from the development team cleared the game using only close quarters combat. It was described as "very challenging."
There's A Little Bit Of Crackdown In This Formula: Pardon me if I'm missing other precedents for the kind of optional wide-ranging consequences I so enjoyed in 2007 Xbox 360 open-world game Crackdown. But that game is my point of reference for the idea that making a decision in one corner of a game world can suddenly have sweeping affects on much of the rest of the world. In the case of Crackdown, the player, as a super-cop, was able to take down a gang's lieutenants before attacking the gang's boss. These lieutenants, scattered across a sector of Crackdown's city, might be in charge of vehicles or guns or recruiting for the gang. If you took out the vehicle lieutenant, then suddenly the rest of the gang would have inferior vehicles. If you took out the gun-running guy, then they'd have worse guns. In the level I was shown of Alpha Protocol, we encountered a weapons dealer. We could arrest him, but then lose him as a possible source of weapons in the future. We could kill him, but therefore anger a friend of his we would meet later in the game. We could extort him and make some money while angering our superiors who preferred the option to arrest. But most interesting to me was the idea that keeping him alive would ensure that he'd also keep selling guns to the enemy, arming people we'd be facing in the game. Taking him out of action would have blocked him. I can't tell if the consequences would feel as far-reaching in Alpha Protocol as they did in Crackdown, but the idea of ascribing such widespread consequence to an optional action is exciting and worth watching to see how it is delivered in the final game.
It's no secret that I consider previewing a role-playing game one of the harder tasks of a game reporter. One can sense so few parts of these elephants that it's hard to make out the whole shape. I was told that the game, which had been delayed from its old fall 2009 release, has been progressing well, of course. An inventory comparison screen has been added. Its targeting reticule has been modified to better demonstrate shooting proficiency. Meanwhile, its graphics are beginning to look dated as more beautiful role-playing games become common. The setting's the hook, though. An RPG with espionage trappings? Sounds good. Let's hope early summer is the final target for release.


Marvel: Ultimate Alliance
Marvel: Ultimate Alliance
 
 
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